Microsoft has fully pulled again on plans to assist digital actuality headsets on the Xbox. In an interview with Gamesindustry.biz, Microsoft’s chief advertising officer of gaming Mike Nichols stated that “we don’t have any plans particular to Xbox consoles in digital actuality or blended actuality.” Nichols goes on to say that the PC is “in all probability the perfect platform” for digital and blended actuality, and that for the Xbox, “our focus is totally on experiences you’ll play in your TV.”
This mainly completes the sluggish decay of Microsoft’s console VR plans, not less than for now. In 2016, Xbox chief Phil Spencer stated that the upcoming Challenge Scorpio console would assist “high-end VR” like that obtainable on Home windows PCs. Since Microsoft had beforehand partnered with Oculus to assist Xbox controllers on the Oculus Rift, there was widespread hypothesis that Scorpio may work with the Rift as nicely.
This by no means occurred, however later that yr, Microsoft introduced a whole line of VR headsets — and some months after that, it stated that blended actuality content material can be coming to Xbox gadgets in 2018. Nevertheless, finally yr’s E3, Spencer was considerably much less enthusiastic. He advised Street to VR that though he was “long-term bullish” on VR, it wasn’t prepared to return to Xbox but, and the market was “years away.” Now, Nichols is barely even expressing curiosity within the platform.
Spencer described an “over-exuberance” in Microsoft’s early VR plans, and the market has positively grown extra slowly than many imagined. Nevertheless, Microsoft’s competitor Sony has completed fairly nicely with its PlayStation VR headset, and Microsoft has gone ahead with a number of PC VR headsets alongside companions like Samsung and Acer. Microsoft remains to be attempting to shore up the Xbox One’s shaky place, although, partially as a result of it overemphasized promoting the Kinect movement controller early on. It’s not shocking to see the corporate’s Xbox VR plans slip away — particularly because it’s largely specializing in enterprise makes use of for its blended actuality headsets.